A C D E G H I J L M N P R S T U V

## S

ServerConnection - Class in edu.csus.ecs.pc2.api
  This class represents a connection to a PC2 server.
ServerConnection() - Constructor for class edu.csus.ecs.pc2.api.ServerConnection
  Construct a local `ServerConnection` object which can subsequently be used to connect to a currently-running PC2 server.
ServerConnection.ConnectionEventListener - Class in edu.csus.ecs.pc2.api
  A Connection Event used by ServerConnection.
ServerConnection.ConnectionEventListener() - Constructor for class edu.csus.ecs.pc2.api.ServerConnection.ConnectionEventListener
setContestLength(long) - Method in class edu.csus.ecs.pc2.api.ServerConnection
  Change contest length.
setContestTimes(long, long, long) - Method in class edu.csus.ecs.pc2.api.ServerConnection
  Update/set contest clock.
setPC2Validator(Problem) - Method in class edu.csus.ecs.pc2.api.ServerConnection
  Define a pc2 validated problem.
showRunsGridFrame() - Method in class edu.csus.ecs.pc2.api.ContestTestFrame
shutdownAllServers() - Method in class edu.csus.ecs.pc2.api.ServerConnection
  Shutdown all servers.
shutdownServer() - Method in class edu.csus.ecs.pc2.api.ServerConnection
  Shutdown the server.
startContest() - Method in class edu.csus.ecs.pc2.api.ContestTestFrame
startContestClock() - Method in class edu.csus.ecs.pc2.api.ServerConnection
  Start the contest clock.
stopContest() - Method in class edu.csus.ecs.pc2.api.ContestTestFrame
stopContestClock() - Method in class edu.csus.ecs.pc2.api.ServerConnection
  Stop the contest clock.
submitClarification(IProblem, String) - Method in class edu.csus.ecs.pc2.api.ServerConnection
  Submit a clarification.
submitRun(IProblem, ILanguage, String, String[], long, long) - Method in class edu.csus.ecs.pc2.api.ServerConnection
  Submit a run.

A C D E G H I J L M N P R S T U V